So, it's either they are 're-spawning' or the fact that 'up to 10' being able to spawn around the crash zone has somehow set a new spawn point in the shallows cuz I had lured one there. Start-up game again.little bit later another is spawned in same kelp bed area of shallows.again. For that matter, I can make one chase me out to shallows area.kelp bed area or whatever.save my game. would it keep re-spawning in the shallows next to my base. Originally posted by Cursed Hawkins:There's at least 10 in total for the entire Crash Zone biome which includes the Mesas as well so I wouldn't be surprised if the Reaper that was spawning behind the Aurora was just another of the other 9 Reapers in the biome that are capable of spawning. There's at least 10 in total for the entire Crash Zone biome which includes the Mesas as well so I wouldn't be surprised if the Reaper that was spawning behind the Aurora was just another of the other 9 Reapers in the biome that are capable of spawning. There are around 6 Reapers behind the Aurora. Maybe this isn't true with some in a certain location but, not all of them. So, not re-spawning? Don't think I believe that. Later.next day of playing.I load game up and same Leviathan is there hunting me in the shallows. I've also made that same leviathan angry and it chased me into the shallows. And, after saving, exiting, resuming game, the leviathan ually back in their original area.įor example, I've killed the leviathan hanging out at the back of our crashed spaceship so I could scavenge in there without it chomping my seamoth like a tin can.that it is.and then later after putting game down a while.there's another leviathan there. I've killed lots of leviathans.Or, I should say.the same leviathan.many times. Reaper Leviathans aren't very quick at moving side to side, so if the player is approached by one, they should take the counterintuitive approach of facing it and strafe around its head towards the side of its body.Originally posted by Mardoin69:Hmm.not sure I agree.based on my experience.maybe my game was bugged. However, this strategy can save the player's life. This may sound mundane, and should only be used as a last resort. Thankfully, there are a few ways to deal with a Reaper. The first is to strafe when swimming. The creatures do a whopping 220 damage to the Cyclops, 40-60 damage to the Seamoth, 20-30 damage to the Prawn Suit, and a brutal 80 damage to the player without equipment. The Reaper Leviathan is one of the most notorious, dangerous, and terrifying creatures in Subnautica. RELATED: Things You Didn’t Know You Could Do In Subnautica Reaper Leviathan The creatures that they send depend on which biome the player is in in the Dunes, they will warp Sand Sharks and Biters. Warpers live up to their name by warping aggressive creatures to fight the player. This trend that continue until the player cures themselves of the Kharaa Bacterium. Warpers are initially passive, but they will become aggressive as the player's infection level rises while progressing through the campaign. This allows them to effectively ambush the player, as they'll pop out of the sand and attack without much warning. The following resources can be found in the Dunes biome:Īs their name suggests, Sand Sharks predominantly roam just above or just below the sand. RELATED: Subnautica Below Zero: Everything Different From The Original Resources Wrecks are broken portions of the Aurora, and contain a vast range of items and fragments. Moreover, the tablets can be crafted at a Fabricator by combining 1x Ion Cube and 2x Diamond.įinally, there are three wrecks in the biome. They can find these in multiple locations, including the Floating Island, the Mountain Island, and the Mountain Island's Caves. Players will need a Purple Tablet to access the Cache. Thirdly, there is a Sanctuary Cache within the biome's Meteor Crater at the coordinates -1144 -329 1147. Secondly, one of the game's five Sea Emperor Juveniles will populate the biome once Sea Emperor Leviathan Eggs have been hatched. As one would expect from a biome located so far from the game's starting point, the Dunes has its fair share of points of interest. One of the Alien Vent Entrance Points can be found at the biome, at the coordinates -1160 -245 -140.
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